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Classes | |
| class | BaseMesh | 
| BaseMesh - abstract class geometry.  More... | |
| class | BaseObject | 
| BaseObject - the main interface objects.  More... | |
| class | Camera | 
| Camera - component defines the projection matrix of points Transform into a point Target.  More... | |
| class | ClassManager | 
| ClassManager - the Manager interface classes.  More... | |
| class | Component | 
| Component - a component is a unique part of the object may not have a name, and to exist independently.  More... | |
| class | Config | 
| Config - набор статических методов для формирования архитектуры приложения.  More... | |
| class | ContainerComponents | 
| ContainerComponents - the container class components.  More... | |
| class | Core | 
| Core - the Manager interface of the application.  More... | |
| class | Display | 
| Display - the class of the output device.  More... | |
| class | File | 
| File - A file object.  More... | |
| class | Font | 
| Font - The font object belongs to font server.  More... | |
| class | FontServer | 
| FontServer - font Manager.  More... | |
| class | FontText | 
| FontText - Object bitmap texture font belongs to the font server.  More... | |
| class | Format3DS | 
| Format3DS - файл экспортируемого формата 3D Studio Max.  More... | |
| class | FormatJPG | 
| FormatJPG - файл двухмерного изображения.  More... | |
| class | FormatPAK | 
| FormatPAK - файл контейнер.  More... | |
| class | FormatTGA | 
| FormatTGA - файл двухмерного изображения.  More... | |
| class | FormatXML | 
| FormatXML - the format of the xml data file.  More... | |
| class | GlContext | 
| GlContext - the context interface OpenGL/OpenGLES.  More... | |
| class | Graph | 
| Graph - Manager graphics.  More... | |
| class | Input | 
| Input - Manager device input.  More... | |
| class | InterfaceDataSystem | 
| InterfaceDataSystem - system data manager.  More... | |
| class | Keyboard | 
| Keyboard - the object input system, platform dependent.  More... | |
| class | Library | 
| Library - dynamic linking of libraries.  More... | |
| class | Light | 
| Light - компонент определяющий источник света.  More... | |
| class | LightingModel | 
| LightingModel - группа освещения.  More... | |
| class | Material | 
| Material - the object of material.  More... | |
| class | Mesh | 
| Mesh - geometric container sets vertex model object. Tops in its composition can have the following characteristics: position, color, vector front, texture coordinates.  More... | |
| class | MeshFilter | 
| MeshFilter - a component of a graphical object.  More... | |
| class | Module | 
| Module - dynamic module contains system components.  More... | |
| class | Mouse | 
| Mouse - the object input system, platform dependent.  More... | |
| class | NetConnection | 
| NetConnection - network connection.  More... | |
| class | NodeXML | 
| NodeXML - элемент данных xml файла.  More... | |
| class | ObjectManager | 
| ObjectManager - tool organize objects. Is intended for storage of objects or containers components.  More... | |
| class | Render | 
| Render - the basic methods of drawing.  More... | |
| class | Renderer | 
| Renderer - class imaging using the active camera selected scene.  More... | |
| class | Resender | 
| Resender - the component that redirects all events of the specified object.  More... | |
| class | Scene | 
| Scene - environment objects that belongs to the Manager Graph.  More... | |
| class | SceneComponent | 
| SceneComponent - a component is a unique part of the object may not have a name, and to exist independently.  More... | |
| class | SceneResender | 
| SceneResender - the component that redirects all events of the specified object.  More... | |
| class | SGBaseElement | 
| SGBaseElement - base class for gui elements.  More... | |
| class | SGButton | 
| SGButton - component, which is the controller buttons, defines the characteristics of the image and manages events.  More... | |
| class | SGButtonStyle | 
| SGButtonStyle - component containing the settings button States.  More... | |
| class | SGElement | 
| SGElement - component, which is the action controller, defines the characteristics of the image and manages events.  More... | |
| class | SGElementStyle | 
| SGElementStyle - component containing the parameters of the item's state.  More... | |
| class | SGLineEdit | 
| SGLineEdit - component.  More... | |
| class | SGLineEditStyle | 
| SGLineEditStyle - component containing the parameters of the line edit state.  More... | |
| class | SGMouse | 
| SGMouse - component, mouse event handlers.  More... | |
| class | SGMouseMesh | 
| SGMouseMesh - component, geometrical model of the pointer.  More... | |
| class | SGScroll | 
| SGScroll - component, which is the controller of the scrolls, defines the characteristics of the image and manages events.  More... | |
| class | SGTabControll | 
| SGTabControll - .  More... | |
| class | SGTable | 
| SGTable - component.  More... | |
| class | Shader | 
| Shader - the object of shader programm.  More... | |
| class | StaticMesh | 
| StaticMesh - the class is static geometry.  More... | |
| class | Style | 
| Style - container styles.  More... | |
| class | System | 
| System - .  More... | |
| class | Text3D | 
| Text3D - component, is suitable for construction of geometry text. Build output is saved in a Mesh situated in the component MeshFilter.  More... | |
| class | TextStyle | 
| TextStyle - component describing the parameters of the text.  More... | |
| class | Texture2D | 
| Texture2D - two-dimensional texture.  More... | |
| class | Thread | 
| Thread - class to create and flow control.  More... | |
| class | Timer | 
| Timer - timer.  More... | |
| class | Transform | 
| Transform - a key element of the environment specifies the position of the object.  More... | |
| class | VBOMesh | 
| VBOMesh - class geometry of the device.  More... | |
| class | ViewPort | 
| ViewPort - rectangular area of the screen where the image is built.  More... | |
Complex software application developer.
 1.8.4